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R

Room - class edu.umk.mat.merdacz.JGServer.Room.
In memory game room representation.
Room(String, String, String, Element) - Constructor for class edu.umk.mat.merdacz.JGServer.Room
there are two essentialy diffrent scenarios of creating room first one is when the player wants to set up his room second when server is restarting. in second case we have to read data from NXD
Rooms - class edu.umk.mat.merdacz.JGServer.Rooms.
HashMap of Room wrapper.
Rooms(Class) - Constructor for class edu.umk.mat.merdacz.JGServer.Rooms
 
ready - Variable in class edu.umk.mat.merdacz.JGFramework.GamePlayer
 
register(String, Element, Element, Element, Element) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
 
registerNewPlayer(String) - Method in class edu.umk.mat.merdacz.JGServer.plugins.Netris.BlocksManager
can't be triggered after we start producing blocks
removeConnection(Socket) - Method in class edu.umk.mat.merdacz.JGServer.Server
 
removeMe() - Method in class edu.umk.mat.merdacz.JGServer.Room
 
removeRoom(String, Element) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
 
removedRoom - Variable in class edu.umk.mat.merdacz.JGServer.ServerThread
Indicates whether the room has been removed We need this because of how message parsing is done.
reply(String, String) - Static method in class edu.umk.mat.merdacz.JGFramework.GameReplies
Generates reply with given content
reply(String, String, String) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
Generates reply with given content
replyFailed(String, String) - Static method in class edu.umk.mat.merdacz.JGFramework.GameReplies
Generates Failed reply for given gameRequest type, with given explaination
replyFailed(String, String, String) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
Generates Failed reply for given request type, with given explaination
replyOK(String) - Static method in class edu.umk.mat.merdacz.JGFramework.GameReplies
Generates OK reply for given gameRequest type
replyOK(String, String) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
Generates OK reply for given request type
reset() - Method in class edu.umk.mat.merdacz.JGFramework.GameTable
after we have winner we need to reset some values in out players HashMap for example need to set all ready's to false etc
reset() - Method in class edu.umk.mat.merdacz.JGServer.plugins.Netris.BlocksManager
after we have winner we need to reset all queues and back to state that we can register/unregister players
room - Variable in class edu.umk.mat.merdacz.JGServer.Player
 
roomState - Variable in class edu.umk.mat.merdacz.JGServer.Room
Used for two main purposes: 1) to auto leave players after it has been removed (they have to free reference in order to GC take care of it) 2) TODO to disallow new joins (is it important when we have 1) ?)
rooms - Variable in class edu.umk.mat.merdacz.JGServer.DbWrapper
JGSdb/rooms collection
rooms - Variable in class edu.umk.mat.merdacz.JGServer.Game
 
rooms - Variable in class edu.umk.mat.merdacz.JGServer.Rooms
 
rooms - Variable in class edu.umk.mat.merdacz.JGServer.ServerThread
Shortcut to game.getRooms()
roomsCollectionName - Static variable in class edu.umk.mat.merdacz.JGServer.DbWrapper
Hardcoded.
run() - Method in class ListenForAnswers
 
run() - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
Main ServerThread while-loop

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