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L

ListenForAnswers - class ListenForAnswers.
 
ListenForAnswers(DataInputStream) - Constructor for class ListenForAnswers
 
leave(Player) - Method in class edu.umk.mat.merdacz.JGServer.Room
 
leaveRoom() - Method in class edu.umk.mat.merdacz.JGServer.Player
 
leaveRoom(String) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
Leaves actual room.
leftRoom - Variable in class edu.umk.mat.merdacz.JGServer.ServerThread
Indicates whether we has just left the actualRoom We need this because of how message parsing is done.
listen(int) - Method in class edu.umk.mat.merdacz.JGServer.Server
 
lockBlocks - Variable in class edu.umk.mat.merdacz.JGServer.plugins.Netris.BlocksManager
 
lockGames - Variable in class edu.umk.mat.merdacz.JGServer.Games
 
lockInvitations - Variable in class edu.umk.mat.merdacz.JGServer.Room
 
lockPlayers - Variable in class edu.umk.mat.merdacz.JGServer.Players
 
lockPlayers - Variable in class edu.umk.mat.merdacz.JGServer.Room
 
lockPlugin - Variable in class edu.umk.mat.merdacz.JGServer.Room
 
lockTable - Variable in class edu.umk.mat.merdacz.JGFramework.GameTable
 
lockWinner - Variable in class edu.umk.mat.merdacz.JGFramework.GameTable
 
login(String, Element, Element) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
 
loginName - Variable in class edu.umk.mat.merdacz.JGServer.Player
 
logout(String) - Method in class edu.umk.mat.merdacz.JGServer.ServerThread
Logout doesn't mean destroying connection.

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