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Class Summary | |
BlocksManager | |
Netris | It is externaly "locked" by lockPlugin in Room
to prevent such scenario:
p1, p2, p3 sitsDown; p1, p2, p3 startGame
while p3 startGame reaches isAllReady it gives true
and thread is switched to p2 which i.e standsUp or
p4 sitsDown
One parseRequest is runned at time. |
Exception Summary | |
BlocksManagerException |
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